//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Bright.Serialization; using System.Collections.Generic; using SimpleJSON; namespace cfg { public sealed partial class EventWashingStep : Bright.Config.BeanBase { public JSONNode json; public EventWashingStep(JSONNode _json) { { if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; } { if(!_json["Name"]["key"].IsString) { throw new SerializationException(); } Name_l10n_key = _json["Name"]["key"]; if(!_json["Name"]["text"].IsString) { throw new SerializationException(); } Name = _json["Name"]["text"]; } { if(!_json["GameType"].IsNumber) { throw new SerializationException(); } GameType = (EventWashingOperation)_json["GameType"].AsInt; } { if(!_json["GameID"].IsNumber) { throw new SerializationException(); } GameID = _json["GameID"]; } { if(!_json["ToolType"].IsNumber) { throw new SerializationException(); } ToolType = (EventWashingTool)_json["ToolType"].AsInt; } { if(!_json["EnergyConsume"].IsNumber) { throw new SerializationException(); } EnergyConsume = _json["EnergyConsume"]; } { if(!_json["DropID"].IsNumber) { throw new SerializationException(); } DropID = _json["DropID"]; } { if(!_json["ToolID"].IsNumber) { throw new SerializationException(); } ToolID = _json["ToolID"]; } { if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; } { if(!_json["GiftIcon"].IsString) { throw new SerializationException(); } GiftIcon = _json["GiftIcon"]; } { if(!_json["ShowID"].IsNumber) { throw new SerializationException(); } ShowID = _json["ShowID"]; } json = _json; PostInit(); } public EventWashingStep(int ID, string Name, EventWashingOperation GameType, int GameID, EventWashingTool ToolType, int EnergyConsume, int DropID, int ToolID, string Icon, string GiftIcon, int ShowID ) { this.ID = ID; this.Name = Name; this.GameType = GameType; this.GameID = GameID; this.ToolType = ToolType; this.EnergyConsume = EnergyConsume; this.DropID = DropID; this.ToolID = ToolID; this.Icon = Icon; this.GiftIcon = GiftIcon; this.ShowID = ShowID; PostInit(); } public static EventWashingStep DeserializeEventWashingStep(JSONNode _json) { return new EventWashingStep(_json); } public int ID { get; private set; } /// /// 多语言key + 中文 /// public string Name { get; private set; } public string Name_l10n_key { get; } /// /// Foaming:喷泡沫
Washing:冲泡沫
Installing:安装
Removing:拆卸
Cleaning:吸尘
Painting:喷涂Barnacle:清藤壶
Review:预览 ///
public EventWashingOperation GameType { get; private set; } /// /// 对应脚本中的编号 /// public int GameID { get; private set; } /// /// FoamSprayer:喷枪
WaterSprayer:水枪
Shovel:铲子 Spanner:扳手
Cleaner:吸尘器
Brush:笔刷 ///
public EventWashingTool ToolType { get; private set; } /// /// 当前步骤总消耗 /// public int EnergyConsume { get; private set; } /// /// 对应Drop表主键 /// public int DropID { get; private set; } /// /// 对应脚本中的编号shovel1:玻璃吸盘shovel2:铲子shovel3:抛光机 /// public int ToolID { get; private set; } public string Icon { get; private set; } /// /// 有则显示礼包图标 /// public string GiftIcon { get; private set; } /// /// 0:welldone1:good /// public int ShowID { get; private set; } public const int __ID__ = -1199893643; public override int GetTypeId() => __ID__; public void Resolve(Dictionary _tables) { PostResolve(); } public void TranslateText(System.Func translator) { Name = translator(Name_l10n_key, Name); } public override string ToString() { return "{ " + "ID:" + ID + "," + "Name:" + Name + "," + "GameType:" + GameType + "," + "GameID:" + GameID + "," + "ToolType:" + ToolType + "," + "EnergyConsume:" + EnergyConsume + "," + "DropID:" + DropID + "," + "ToolID:" + ToolID + "," + "Icon:" + Icon + "," + "GiftIcon:" + GiftIcon + "," + "ShowID:" + ShowID + "," + "}"; } partial void PostInit(); partial void PostResolve(); } }