using DG.Tweening; using TMPro; using UnityEngine.UI; public class MiniBattlePassFirstPanel : MiniBattlePassPanel { TMP_Text text_num; protected Button btn_claim_n; protected Button btn_claim_gray_n; protected override int showCount => 4; protected override void Awake() { base.Awake(); text_num = transform.Find("root/total_prize/reward/text_num").GetComponent(); btn_claim_n = transform.Find("root/bottom/buy/btn_claim/btn_green").GetComponent