using PaintCore; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace game { [RequireComponent(typeof(Collider))] public class StuffCleaningArea : LongPressStuffBase { #region 外部接口 public override void StartAction(UnityAction overAction) { this.transform.GetComponent().enabled = true; } public override void StopAction() { this.transform.GetComponent().enabled = false; } #endregion #region 生命周期 public override void InitStuff() { base.InitStuff(); m_Type = EventWashingStuffType.CleaningArea; } #endregion } }