using UnityEngine; [CreateAssetMenu(fileName = "EventLuckMagicParamsCtrl", menuName = "ScriptableObjects/EventParamsCtrl/LuckMagic")] public class EventLuckMagicParamsCtrl : ScriptableObject { public float OuterIntervalMin = 0.1f; public float OuterIntervalMax = 0.8f; public int OuterExtraLoopCount = 1; public AnimationCurve OuterIntervalLerpCurve; public int MiddleExtraLoopCount = 2; public float InnerIntervalMin = 0.2f; public float InnerIntervalMax = 0.9f; public int InnerExtraLoopCount = 2; public AnimationCurve InnerIntervalLerpCurve; public float RewardPopupPanelCloseDelay = 1f; }