using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using Spine.Unity; using UIScriptBase; using TMPro; public partial class EventSandDigInfoPopupPanelLogic : MonoBehaviour { private RectTransform _offset; private GameObject _root; private RectTransform _reward1; private RectTransform _reward2; private RectTransform _reward3; private Button _close; private void Awake() { _offset = GetCmp("root"); _root = GetObj("root"); _reward1 = GetCmp("root/info3/bg_bar/layout_reward/Obj_reward1"); _reward2 = GetCmp("root/info3/bg_bar/layout_reward/Obj_reward2"); _reward3 = GetCmp("root/info3/bg_bar/layout_reward/Obj_reward3"); _close = GetCmp