using asap.core; using DG.Tweening; using Game; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GrabCashPanel : MonoBehaviour { public float RollingTimer = 1.5f; GameObject root; Transform GrabCashRewardPanel; Transform GrabCashInfoPanel; Button btn_play; List result_text_num = new List(); TMP_Text result_text; Button btn_confirm; SupplyDropGameplayCashCtrl ctrl; int layerMask; Camera ui3d; int allCashCount = 0; List cashType = new List() { 0, 0, 0, 0 }; bool inUse = false; private void Awake() { root = transform.Find("root").gameObject; GrabCashRewardPanel = transform.Find("GrabCashRewardPanel"); btn_play = GrabCashRewardPanel.Find("root/reward/receive/btn_play/btn_green").GetComponent