using UnityEngine; public class FogController : MonoBehaviour { public bool enableFog = true; public Color fogColor = Color.gray; public FogMode m_fogMode = FogMode.Linear; public float fogDensity = 0.02f; public float startDistance = 0.0f; public float endDistance = 100.0f; private void OnEnable() { RenderSettings.fog = enableFog; RenderSettings.fogMode = m_fogMode; RenderSettings.fogColor = fogColor; RenderSettings.fogDensity = fogDensity; RenderSettings.fogStartDistance = startDistance; RenderSettings.fogEndDistance = endDistance; } }