using System; using System.Collections; using System.Collections.Generic; using com.fpnn.rtm; using UnityEngine; namespace com.fpnn.livedata { public delegate void GetFriendListDelegate(HashSet friendList, int errorCode); public delegate void GetBlackListDelegate(HashSet blackList, int errorCode); public delegate void GetDevicePushOptionDelegate(DevicePushOption option, int errorCode); }