using System; using System.Collections; using System.Collections.Generic; using com.fpnn.rtm; using UnityEngine; namespace com.fpnn.livedata { public class BasePushProcessor { public SessionClosedDelegate SessionClosedCallback; public ReloginWillStartDelegate ReloginWillStartCallback; public ReloginCompletedDelegate ReloginCompletedCallback; public KickOutDelegate KickoutCallback; } }