using asap.core; using UniRx; using game; using GameCore; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FishingSocialPanel : BasePanel { ClubService _socialData; public Button btn_close; List toggleList = new List(); List selected_tab = new List(); SocialFriends friends; SocialLeadboard leaderboard; GameObject clubOb; SocialClubApplication clubApplication; SocialClubJoined clubJoined; private void Awake() { _socialData = GContext.container.Resolve(); btn_close = transform.Find("root/btn_close").GetComponent