using cfg; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace game { public class WashingGameUnload : WashingGameRemove { #region 生命周期 public override void InitGame(string name) { base.InitGame(name); this.m_GameType = EventWashingOperation.Removing; this.m_Status = EventWashingActionStatus.Invalid; } #endregion } }