using asap.core;
using cfg;
public struct DuelChatEvent
{
public int RoleID;
public int MessageID;
public DuelChatEvent(int roleID, int messageID)
{
RoleID = roleID;
MessageID = messageID;
}
}
public class DuelChatModel : IDuelChatModel
{
public int RoleID { get; set; }
public void ReceiveMessage(int message)
{
GContext.Publish(new DuelChatEvent(RoleID, message));
}
///
/// 敌人真人 不需要发送消息
///
///
public void SendMessage(int message)
{
}
}