using asap.core; using cfg; public struct DuelChatEvent { public int RoleID; public int MessageID; public DuelChatEvent(int roleID, int messageID) { RoleID = roleID; MessageID = messageID; } } public class DuelChatModel : IDuelChatModel { public int RoleID { get; set; } public void ReceiveMessage(int message) { GContext.Publish(new DuelChatEvent(RoleID, message)); } /// /// 敌人真人 不需要发送消息 /// /// public void SendMessage(int message) { } }