# Installation ### Using OpenUPM (For Unity 2018.3 or later) This package is available on [OpenUPM](https://openupm.com). You can install it via [openupm-cli](https://github.com/openupm/openupm-cli). ``` openupm add com.unitypackage.vibration ``` ### Using Unity Package Manager (For Unity 2018.3 or later) Find the manifest.json file in the Packages folder of your project and edit it to look like this: open Packages/manifest.json ``` { "dependencies": { "com.unitypackage.vibration":"https://github.com/UnityPackage/vibration.git", ... }, } ``` # Quick start ```csharp // Ios 需要在启动时候 初始化 MMVibrationManager.iOSInitializeHaptics(); // 指定类型震动 MMVibrationManager.Haptic(HapticTypes.*); enum HapticTypes{ Selection, Success, Warning, Failure, LightImpact, MediumImpact, HeavyImpact, } // Update 1次调用1次 或者自定义重复调用持续震动 Handheld.Vibrate(); ``` # link - [Unity Custom Packages](https://docs.unity3d.com/Manual/CustomPackages.html)