#if UNITY_IOS namespace UnityNative.Sharing { public class IosUnityNativeSharingAdapter : IUnityNativeSharingAdapter { [System.Runtime.InteropServices.DllImport("__Internal")] private static extern void UnityNative_Sharing_ShareTextAndScreenshot(string shareText, string filePath); [System.Runtime.InteropServices.DllImport("__Internal")] private static extern void UnityNative_Sharing_ShareText(string shareText); public void ShareScreenshotAndText(string shareText, string filePath, bool showShareDialogBox = true, string shareDialogBoxText = "Select App To Share With", string mimeType = "image/*") { UnityNative_Sharing_ShareTextAndScreenshot(shareText, filePath); } public void ShareText(string shareText, bool showShareDialogBox = true, string shareDialogBoxText = "Select App To Share With") { UnityNative_Sharing_ShareText(shareText); } } } #endif //UNITY_IOS