using cfg; using UnityEngine; using TMPro; using GameCore; using asap.core; using System.Collections.Generic; using UnityEngine.UI; public class TurntablelInfoRewardItem : MonoBehaviour { public WheelDrop wheelDrop; public WheelDrop preWheelDrop; UnityEngine.UI.Image icon; TMP_Text text_num; public int orignalNum = 0; public int rewardMulti = 1; ItemData itemData; GameObject newitem; GameObject arrow; Button btn_click; Image icon_card; Image logo; Image card_num; void Awake() { wheelDrop = null; text_num = transform.Find("text_num").GetComponent(); icon = transform.Find("icon").GetComponent(); newitem = transform.Find("new").gameObject; arrow = transform.Find("arrow").gameObject; icon_card = transform.Find("icon_card").GetComponent(); logo = transform.Find("icon_card/logo").GetComponent(); card_num = transform.Find("icon_card/num").GetComponent(); btn_click = GetComponent