using asap.core; using GameCore; using UnityEngine; using UnityEngine.UI; using UniRx; using game; public class ShowTurntableData { public ItemData itemData; public ShowTurntableData(ItemData itemData) { this.itemData = itemData; } } public class TurntableRewardPopupPanel : MonoBehaviour { Button btnClose; RewardItemNew itemNew; [SerializeField] private int popDurationInMilliseconds;//窗口停留时间,毫秒。如果为非正整数则无限期停留,需要手动点击关闭。 //Image icon; //TMP_Text txtName; System.IDisposable disposable; private void Awake() { btnClose = transform.Find("mask").GetComponent