using cfg; using UnityEngine; using TMPro; using GameCore; using asap.core; using DG.Tweening; using UnityEngine.UI; using System.Collections.Generic; public class TurntableRewardItem : MonoBehaviour { public WheelDrop wheelDrop; //int id = 0 ; Image icon; TMP_Text text_num; public int rewardMulti = 1; public int num = 0; Item item; ItemData itemData; Transform rewardNew; GameObject particle; GameObject particle_01; DOTweenAnimation dotween_selected; Button btn_click; Image icon_card; Image logo; Image card_num; void Awake() { wheelDrop = null; text_num = transform.Find("text_num").GetComponent(); icon = transform.Find("icon").GetComponent(); rewardNew = transform.Find("reward"); particle = transform.Find("particle").gameObject; particle_01 = transform.Find("particle_01").gameObject; dotween_selected = transform.Find("dotween_selected").GetComponent(); icon_card = transform.Find("icon_card").GetComponent(); logo = transform.Find("icon_card/logo").GetComponent(); card_num = transform.Find("icon_card/num").GetComponent(); btn_click = GetComponent