using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GameCore; using TMPro; using cfg; using asap.core; public class TurntableRewardInfoPopupPanel : MonoBehaviour { FishingEventData _fishingEventData; Button btn_close; Button btn_mask; Button btn_left; Button btn_right; TMP_Text text_info; TMP_Text text_title; TMP_Text text_level; List wheelLevels = new List(); List> wheelsList = new List>(); int wheelInitId; int index = 99999; List rewards; List requiredPoints = new List(); int Progress; void Awake() { _fishingEventData = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent