using UnityEngine; using UnityEngine.UI; using GameCore; using asap.core; using cfg; using TMPro; public class TurntableInfoPopupPanel : MonoBehaviour { Button btn_close; TurntableRewardItem rewardItem1; TurntableRewardItem rewardItem2; TurntableRewardItem rewardItem4; TMP_Text text_num; void Awake() { btn_close = transform.Find("btn_close").GetComponent