using asap.core; using game; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class SocialClubApplication : MonoBehaviour { ClubService _socialData; public TMP_InputField inputField; public Button btn_search; public Button btn_delete; public Button btn_refresh; public Button btn_create; public GameObject empty; public GameObject loading; public GameObject item; public PanelScroll scrollRect; public TMP_Text btn_name; float itemHigh; List itemDatas = new List(); private void Awake() { _socialData = GContext.container.Resolve(); inputField = transform.Find("InputField_name").GetComponent(); btn_search = transform.Find("btn_search").GetComponent