using System.Collections; using System.Collections.Generic; using UnityEngine; namespace game { public class FriendAddItemData { public int Type = 0; public BFriendInfo FriendInfo = null; public int Extra = 0; public bool EqualsPlayFabId(FriendAddItemData data) { if (this.FriendInfo == data.FriendInfo) return true; if (this.FriendInfo != null && data.FriendInfo != null && this.FriendInfo.PlayFabId == data.FriendInfo.PlayFabId) { return true; } return false; } public bool Equals(FriendAddItemData data) { if (this.Type != data.Type || this.Extra != data.Extra) return false; if (this.FriendInfo == data.FriendInfo) return true; if (this.FriendInfo != null && data.FriendInfo != null) { if (this.FriendInfo.Level == data.FriendInfo.Level && this.FriendInfo.AvatarUrl == data.FriendInfo.AvatarUrl && this.FriendInfo.DisplayName == data.FriendInfo.DisplayName && this.FriendInfo.PlayFabId == data.FriendInfo.PlayFabId) { return true; } } return false; } } }