using asap.core; using game; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishingSocialFriendSearchPanel : MonoBehaviour { Button btn_close; TMP_InputField InputField_name; Button btn_search; GameObject btn_searchgo; GameObject btn_search_graygo; FishingSocialFriendAddPanel fishingSocialFriendAddPanel; private void Awake() { btn_close = transform.Find("btn_close").GetComponent