using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ClubHeadPopupPanel : MonoBehaviour { public Action OnChange; Button btn_close; Button btn_mask; Button btn_save; ClubHead club_head; TMP_Text text_title; Transform iconContent; Transform frameContent; GameObject iconItem; GameObject frameItem; string iconUrl; string frameUrl; List iconSelecteds = new List(); List frameSelecteds = new List(); IUIService uIService; List avatars; List frames; int iconIndex; int frameIndex; private void Awake() { uIService = GContext.container.Resolve(); btn_close = transform.Find("btn_close").GetComponent