using asap.core; using GameCore; using UnityEngine; using UnityEngine.UI; public class GiftSelectionPackCustomizePanel : MonoBehaviour { private GameObject[] _items; private Button _btnClose, _btnConfirm, _btnConfirmGray; private Animator _aniConfirm; private ToggleGroup _tglItem; private IEventAggregator _eventAggregator; private int _rewardSelectIdx = -1; public void Init(ItemData[] items, int selected, IEventAggregator ea) { _items = new GameObject[4]; for (int i = 0; i < 4; i++) _items[i] = transform.Find($"root/Content_item/Item{i + 1}").gameObject; _btnClose = transform.Find("btn_close").GetComponent