using asap.core; using GameCore; using System; using System.Collections.Generic; using UnityEngine.UI; public class GiftRodSelectePopupPanel : BasePanel { private Button _btnClose, _btnConfirm; private List _rods; private RodSelectionPackData _rspd; //public Action OnGameObjectDestroy; //private int _chosenRodID; private void Awake() { _rspd = GContext.container.Resolve(); _btnClose = transform.Find("btn_close").GetComponent