using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GiftPopupPanel : MonoBehaviour { protected GiftRewardAttached giftRewardAttached3; protected GiftRewardAttached giftRewardAttached4; protected Tables _tables; //Button btn_mask; protected Button btn_close; protected Button btn_buy; protected TMP_Text text_buy; protected TMP_Text text_time; protected GameObject tag_more; protected TMP_Text text_best; protected TMP_Text Remaining; protected Pack pack; protected IAPItemList iAPItemList; protected List itemDatas = new List(); protected int curRedirectID; private void Reset() { Awake(); } protected virtual void Awake() { btn_close = transform.Find("root/btn_close").GetComponent