using System; using asap.core; using cfg; using GameCore; using UnityEngine; using TMPro; using UnityEngine.UI; using UniRx; public class ShootingNormalPackPanel : MonoBehaviour { [SerializeField] private TMP_Text textTimer, textPriceLeft, textPriceRight, textCountLeft, textCountRight, textDiscount; [SerializeField] private Button btnClose, btnBuyLeft, btnBuyRight; private EventShootingRangeData _data; private IAPItemList _iapLeft, _iapRight; private PlayerItemData _playerItemData; private void Awake() { btnClose.onClick.AddListener(OnClickClose); // _tables = GContext.container.Resolve(); _data = GContext.container.Resolve(); _playerItemData = GContext.container.Resolve(); textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime); Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ => { textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime); if (_data.RemainingTime.TotalSeconds <= 0) OnClickClose(); }).AddTo(this); _playerItemData.ResolveIapId(_data.NormalPacks[0].IAPID, out _iapLeft, textPriceLeft); _playerItemData.ResolveIapId(_data.NormalPacks[1].IAPID, out _iapRight, textPriceRight); btnBuyLeft.onClick.AddListener(() => _ = OnClickBuy(_data.NormalPacks[0], _iapLeft)); btnBuyRight.onClick.AddListener(() => _ = OnClickBuy(_data.NormalPacks[1], _iapRight)); textCountLeft.text = ((int)_playerItemData.GetItemDataByDropId(_data.NormalPacks[0].DropID)[0].count).ToString(); textCountRight.text = ((int)_playerItemData.GetItemDataByDropId(_data.NormalPacks[1].DropID)[0].count).ToString(); textDiscount.text = LocalizationMgr.GetFormatTextValue("UI_FishingShopPanel_2", GetDiscountNumber()); } private int GetDiscountNumber() { float discount = _data.NormalPacks[1].Rebate * 100; return (int)discount; } private async System.Threading.Tasks.Task OnClickBuy(Pack pack, IAPItemList iapItemList) { if (_data.RemainingTime.TotalSeconds <= 0) return; bool res = await GContext.container.Resolve().OnBuy(pack.DropID, new ShopBuyTypeData { type = ShopBuyType.EventPack, ID = _data.EventId }, iapItemList, _playerItemData.GetItemDataByDropId(pack.DropID)); if (res) { ShootingRangeAct.EventAggregator.Publish(new ShootingRangeAct.EventAmmoBought()); OnClickClose(); } } private void OnClickClose() { RedPointManager.Instance.SetRedPointState(EventShootingRangeData.PackRedPointId, false); UIManager.Instance.DestroyUI(UITypes.ShootingNormalPackPanel); } }