using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using tysdk; using UnityEngine; using UnityEngine.UI; public class PlayerHeadPopupPanel : MonoBehaviour { IUserService userService; public Button btn_mask; public Button btn_close; public Head head; public TMP_Text text_name; public Button btn_name; public Button btn_save; public Transform content; public GameObject item; string url; string headUrl; int index; List platformHead = new List(); List headItems = new List(); List userAvatars = new List(); HeadItem headItem_fb; private void Awake() { userAvatars = GContext.container.Resolve().TbUserAvatar.DataList; userService = GContext.container.Resolve(); btn_mask = transform.Find("mask").GetComponent