using asap.core; using cfg; using GameCore; using System; using System.Collections; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class EventSignupPopupPanel : BasePanel { List signupDayItems = new List(); TMP_Text text_num; SigninData signupData; Button btn_close; TMP_Text text_time; Tables tables; int Multiplier; List signDayList; private TimeSpan remaining; GameObject rewardPanel; Button reward_button; private void Awake() { tables = GContext.container.Resolve(); signupData = GContext.container.Resolve(); for (int i = 1; i < 8; i++) { signupDayItems.Add(transform.Find("root/day" + i).GetComponent()); } text_num = transform.Find("root/day7/text_num_new").GetComponent(); btn_close = transform.Find("btn_close").GetComponent