using asap.core; using cfg; using game; using GameCore; using TMPro; using tysdk; using UnityEngine; using UnityEngine.UI; public class BindAccountPopupPanel : MonoBehaviour { IUserService userService; Button btn_close; Button btn_close1; public Button btn_facebookbtn; public GameObject btn_facebookrewardPanel; public TMP_Text btn_facebookrewardText; public Image btn_facebookp_icon; public Button btn_googlebtn; public GameObject btn_googlerewardPanel; public TMP_Text btn_googlerewardText; public Image btn_googlep_icon; public Button btn_applebtn; public GameObject btn_applerewardPanel; public TMP_Text btn_applerewardText; public Image btn_applep_icon; public Button btn_delete; int rewardID; ItemData itemData; private void Awake() { userService = GContext.container.Resolve(); btn_close1 = transform.Find("btn_close").GetComponent