using asap.core; using GameCore; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace game { public class EventScratchTicketInfoPopupPanel : BasePanel { Button btn_close; #region UI private async void OnBtnCloseClickListener() { EventScratchTicketDataManager dataManager = GContext.container.Resolve(); await UIManager.Instance.ShowUI(dataManager.GetUIPanel()); UIManager.Instance.DestroyUI(dataManager.GetInfoPanel()); } #endregion #region 生命周期 // Start is called before the first frame update protected override void Start() { btn_close = transform.Find("btn_close").GetComponent