using asap.core; using cfg; using DG.Tweening; using GameCore; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class FishingRodInfoPanel : MonoBehaviour { Button btn_close; TMP_Text text_special_peaks; TMP_Text text_name; UIDrag uiDrag; RawImage rawImageRod; private Transform _rotateTarget, _avatar; TMP_Text text_info1; TMP_Text text_info2; TMP_Text text_info3; GameObject loading; Image mask_top; string[] sp_rod_top_mask = { "sp_rod_top_mask_blue", "sp_rod_top_mask_blue", "sp_rod_top_mask_purple", "sp_rod_top_mask_yellow" }; private void Awake() { uiDrag = transform.Find("root/UIDrag").GetComponent(); btn_close = transform.Find("root/btn_close").GetComponent