using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RewardAlbumComplete : MonoBehaviour { public Button btnClose; public Transform reward_group; public AlbumAttribute albumAttribute; List items; public List itemDatas = new List(); private void Awake() { btnClose = transform.Find("btn_close").GetComponent