using asap.core; using game; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class RewardAlbumAllComplete : MonoBehaviour { public Transform reward_group; public Button btnClose; public TMP_Text text_name; List items; public List itemDatas = new List(); private void Awake() { reward_group = transform.Find("reward_group"); text_name = transform.Find("album/text_name").GetComponent(); btnClose = transform.Find("btn_close").GetComponent