using asap.core; using DataCenter; using UnityEngine; using UnityEngine.UI; namespace UI.PartnerGather.Mining { public class EventPartnerMiningPanel : MonoBehaviour { private Button _btnConfirm; private EventPartnerGatherManager _partnerGatherManager; private void Awake() { _partnerGatherManager = GContext.container.Resolve(); _btnConfirm = transform.Find("root/finished/Btn_confirm/btn_green").GetComponent