using UnityEngine; using TMPro; using UnityEngine.UI; using asap.core; using GameCore; using cfg; public class EventPartnerCharaSlot : MonoBehaviour { private TMP_Text _textScoreAdd; private Button _btn; private Image _iconHead, _bar, _iconGrandPrize; private RewardItemNew _reward; private GameObject _GoHead, _GoEmpty, _redPoint; private PlayerItemData _playerItemData; private EventPartnerData.Component _component; private EventPartnerAct.Context _ctx; private IEventAggregator _eventAggregator; private Tables _tables; private void Awake() { // _textNameHead = transform.Find("head/text_name").GetComponent(); // _textNameEmpty = transform.Find("empty/text_name").GetComponent(); _btn = GetComponent