using asap.core; using GameCore; using System.Collections.Generic; using System.Linq; using UniRx; using UnityEngine; using UnityEngine.UI; public class FishingMailPopupPanel : MonoBehaviour { Button btn_close; Button btn_mask; Button btn_delete; Button btn_receive; GameObject itemPrefab; [SerializeField] GameObject empty; Transform content; List items=new(); IInGameMailService _mailService; private void Awake() { btn_close = transform.Find("btn_close").GetComponent