using asap.core; using game; using GameCore; using UnityEngine; using UnityEngine.UI; public class EventReportPopupPanel : ReportPopupPanel { Button btn_close; Button btn_enter; GameObject reward; Button btn_green; int energyAddCount; private void Awake() { clubService = GContext.container.Resolve(); text_empty = transform.Find("root/text_empty").gameObject; panelScroll = transform.Find("root/ScrollView").gameObject; eventReportPopupItem = transform.Find("root/ScrollView/Viewport/Content/Item1").gameObject; eventReportPopupItem.SetActive(false); Content = transform.Find("root/ScrollView/Viewport/Content"); btn_close = transform.Find("btn_close").GetComponent