using asap.core; using cfg; using game; using GameCore; using System.Collections.Generic; public partial class HomePanel { bool AquariumUpdate() { var _dataProvider = GContext.container.Resolve(); Dictionary FishingBoxs = _dataProvider.Data.FishingBoxs; foreach (var item in FishingBoxs) { if (item.Value > 0) { UIManager.Instance.ShowUI(UITypes.AquariumUpdatePopupPanel); return true; } } return false; } }