using asap.core; using cfg; using game; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; /// /// 触发礼包 ??? /// public class HomeLeftPanel : MonoBehaviour { Button but_shop; Button btn_gift1;//新手礼包2 Image image_gift1; TMP_Text text_time1; Button btn_gift3;//转盘礼包 TMP_Text text_time3; Button btn_gift4;// TMP_Text text_time4; Button btn_gift5;//地图礼包 TMP_Text text_time5; Button btn_gift6;//新手礼包1 第一次体力不足 TMP_Text text_time6; Button btn_gift8;//体力不足礼包4 TMP_Text text_time8; Button btn_gift2;//礼包链 Image image_gift2; Button btn_debug; public HomePanel homePanel; TMP_Text text_chainGiftPack; Timer chainGiftPackTimer; int triggerPackListCount1 = -1;//新手礼包2 int triggerPackListCount6 = -1;//新手礼包1 第一次体力不足 int triggerPackListCount8 = -1;//体力不足礼包 int triggerPackListCount51 = -1;//转盘礼包 int triggerPackListCount52 = -1;// int triggerPackListCount53 = -1;//地图礼包 int gift1ID; int gift6ID; int gift8ID; int gift51ID; int gift52ID; int gift53ID; public List triggerPackList1; public List triggerPackList6; public List triggerPackList8; public List triggerPackList51; public List triggerPackList52; public List triggerPackList53; protected CompositeDisposable disposables = new CompositeDisposable(); IDisposable disRequestSvrTime; TriggerPackData triggerPackData; private void Awake() { but_shop = transform.Find("btn_shop").GetComponent