using asap.core; using cfg; using GameCore; using System; using TMPro; using UnityEngine; using UnityEngine.UI; using UniRx; public class HomeBtnRod : MonoBehaviour { Button btn_yugan; Image bg_hud_god_image; Image rawImage; TMP_Text text_grade_rod; TMP_Text text_star_rod; PlayerFishData _playerFishData; Tables _tables; string[] bg_hud_gods = { "bg_hud_god_blue", "bg_hud_god_blue", "bg_hud_god_purple", "bg_hud_god_yellow" }; IDisposable disposable; RodData rod; private void Awake() { _playerFishData = GContext.container.Resolve(); _tables = GContext.container.Resolve(); btn_yugan = GetComponent