using asap.core; using cfg; using GameCore; using System; using System.Collections.Generic; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class HomeBtnOneTwoPack : MonoBehaviour, IUIRedPoint { public const string redKey = "Home.OneTwo"; Image redpoint; Button btn_enter; TMP_Text text_time; FishingEventData fishingEventData; int packCount; private void Awake() { fishingEventData = GContext.container.Resolve(); btn_enter = GetComponent