using System; using System.Collections.Generic; using asap.core; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 最终结算界面 /// public class EventChallengeRewardPopupPanel : MonoBehaviour { // 成功 private Transform _rewardSuccess; private Transform _successTextNum; private Transform _successTextInfo; private Transform _successRewardReceiveBtnPlay; private Transform _successHead; private Transform _successTextTitle; //失败 private Transform _rewardEnd; private Transform _endTextTitle; private Transform _endRankTextNum; private Transform _endHead; private Transform _endTextInfo; private Transform _endReceiveBtnPlay; // private FishingChallengeManager _fishingChallengeManager; // private ChallangReward challangRewardSuccess; private RewardItemNew _rewardItem; private List _itemDataList; private void Awake() { // 成功 _rewardSuccess = transform.Find("reward_success"); _successTextNum = _rewardSuccess.Find("rank/text_num"); _successTextInfo = _rewardSuccess.Find("text_info"); // _successRewardIcon = _rewardSuccess.Find("reward_layout/reward/icon"); // _successRewardTextNum = _rewardSuccess.Find("reward_layout/reward/text_num"); _successRewardReceiveBtnPlay = _rewardSuccess.Find("receive/btn_play/btn_green"); _successTextTitle = _rewardSuccess.Find("bg_title/text_title"); _successHead = _rewardSuccess.Find("head"); _rewardItem = _rewardSuccess.Find("reward_layout/reward").GetComponent(); // 失败 _rewardEnd = transform.Find("reward_end"); _endTextTitle = _rewardEnd.Find("bg_title/text_title"); _endRankTextNum = _rewardEnd.Find("rank/text_num"); _endHead = _rewardEnd.Find("head"); _endTextInfo = _rewardEnd.Find("text_info"); _endReceiveBtnPlay = _rewardEnd.Find("receive/btn_play/btn_green"); //OnEvent() _successRewardReceiveBtnPlay.GetComponent