using System;
using System.Collections.Generic;
using asap.core;
using game;
using GameCore;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
///
/// 最终结算界面
///
public class EventChallengeRewardPopupPanel : MonoBehaviour
{
// 成功
private Transform _rewardSuccess;
private Transform _successTextNum;
private Transform _successTextInfo;
private Transform _successRewardReceiveBtnPlay;
private Transform _successHead;
private Transform _successTextTitle;
//失败
private Transform _rewardEnd;
private Transform _endTextTitle;
private Transform _endRankTextNum;
private Transform _endHead;
private Transform _endTextInfo;
private Transform _endReceiveBtnPlay;
//
private FishingChallengeManager _fishingChallengeManager;
// private ChallangReward challangRewardSuccess;
private RewardItemNew _rewardItem;
private List _itemDataList;
private void Awake()
{
// 成功
_rewardSuccess = transform.Find("reward_success");
_successTextNum = _rewardSuccess.Find("rank/text_num");
_successTextInfo = _rewardSuccess.Find("text_info");
// _successRewardIcon = _rewardSuccess.Find("reward_layout/reward/icon");
// _successRewardTextNum = _rewardSuccess.Find("reward_layout/reward/text_num");
_successRewardReceiveBtnPlay = _rewardSuccess.Find("receive/btn_play/btn_green");
_successTextTitle = _rewardSuccess.Find("bg_title/text_title");
_successHead = _rewardSuccess.Find("head");
_rewardItem = _rewardSuccess.Find("reward_layout/reward").GetComponent();
// 失败
_rewardEnd = transform.Find("reward_end");
_endTextTitle = _rewardEnd.Find("bg_title/text_title");
_endRankTextNum = _rewardEnd.Find("rank/text_num");
_endHead = _rewardEnd.Find("head");
_endTextInfo = _rewardEnd.Find("text_info");
_endReceiveBtnPlay = _rewardEnd.Find("receive/btn_play/btn_green");
//OnEvent()
_successRewardReceiveBtnPlay.GetComponent