using asap.core; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; using UniRx; using cfg; using UnityEngine.AddressableAssets; using game; using System.Collections.Generic; using PlayFab.Internal; public class EventChallengeFacePopupPanel : MonoBehaviour { // FishingChallengeCenter FCC; private FishingChallengeManager _fishingChallengeManager; Image bg_map; TMP_Text text_map; TMP_Text text_map1; TMP_Text text_map2; TMP_Text text_title; TMP_Text text_title1; TMP_Text text_title2; TMP_Text text_remaing; Button btn_enter; Button btn_close; private void Awake() { // FCC = GContext.container.Resolve(); _fishingChallengeManager = GContext.container.Resolve(); bg_map = transform.Find("root/mask_map/img_map").GetComponent(); text_map = transform.Find("root/text_map").GetComponent(); text_map1 = transform.Find("root/text_map/text_map1").GetComponent(); text_map2 = transform.Find("root/text_map/text_map2").GetComponent(); text_title = transform.Find("root/text_title").GetComponent(); text_title1 = transform.Find("root/text_title/text_title1").GetComponent(); text_title2 = transform.Find("root/text_title/text_title2").GetComponent(); text_remaing = transform.Find("root/text_remaing").GetComponent(); btn_enter = transform.Find("root/btn_enter/btn_green").GetComponent