using UnityEngine; using System.IO; using System; public static class CaptureImageSaver { public static string savePath = Application.persistentDataPath + "/fishTravel/"; // 保存到持久化数据路径 public static void SaveImagePersistent(byte[] image, string imageName, Action callback = null) { string fullPath = Path.Combine(savePath, imageName); try { // 确保保存路径存在 if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } // 保存纹理为PNG文件 File.WriteAllBytes(fullPath, image); callback.Invoke(true, fullPath); } catch (System.Exception ex) { Debug.LogWarning($"保存图片时出错: {ex.Message} +++ {ex.StackTrace}"); callback.Invoke(false, null); return; } Debug.Log($"{imageName} saved to {fullPath}."); } public static void DeleteImagePersistent(string fullPath) { try { File.Delete(fullPath); } catch (System.Exception ex) { Debug.LogWarning($"保存图片时出错: {ex.Message} +++ {ex.StackTrace}"); return; } Debug.Log($"DeleteImagePersistent to {fullPath}."); } }