using asap.core; using cfg; using GameCore; using System; using UnityEngine; using UnityEngine.UI; public class PictureItem : MonoBehaviour { public Button btn_click; public GameObject mask_empty; Action action; public PictureAttribute pictureAttribute; public GameObject effect_kapai_loop; public GameObject effect_tuowei; private void Awake() { pictureAttribute = transform.Find("Item").GetComponent(); mask_empty = transform.Find("Item/mask_empty").gameObject; btn_click = transform.Find("Item").GetComponent