using System; using System.Collections.Generic; using asap.core; using cfg; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishingAlbumPopupPanel : MonoBehaviour { public static string[] AlbumBg = { "bg_album_album_white", "bg_album_album_blue", "bg_album_album_purple", "bg_album_album_yellow", }; public Button btn_close; public Button btn_mask; public AlbumAttribute albumAttribute; public TMP_Text text_progress; public RewardItem[] rewards; public GameObject pictureItem; public Transform content; public ScrollRect scrollRect; List pictureList = new List(); private List dropPackageList; List pictureItems = new List(); public List albumList = new List(); public TMP_Text text_page; public Button btn_left; public Button btn_right; public GameObject btn_left_icon; public GameObject btn_left_icon_gray; public GameObject btn_right_icon; public GameObject btn_right_icon_gray; int currentAlbumIndex = 0; private void Awake() { btn_close = transform.Find("btn_close").GetComponent