using System; using System.Collections.Generic; using asap.core; using cfg; using game; using GameCore; using TMPro; using UniRx; using UnityEngine; using UnityEngine.UI; public class FishingAlbumPanel : BasePanel { //赛季名称 public TMP_Text text_season_name; public Button btn_questionmark; public Button btn_bottom; public Button btn_close; //兑换按钮 public Button btn_exchange; //赛季背景 public Image bg_season; //赛季图标 public Image icon_season; //收集进度Text public TMP_Text text_progress; public Image bar; //剩余时间Text public TMP_Text text_time; //奖励数组 public RewardItem[] rewards; public GameObject albumItem; List albumItems = new List(); public Transform content; private Theme theme; List albumList = new List(); private FishingAlbumPopupPanel fishingAlbumPopupPanel; List dropPackageList; public GameObject AlbumInfoPopupPanel; public Button btn_close_inif; public Button btn_close_inif_mask; #if UNITY_EDITOR private void Reset() { Awake(); } #endif private void Awake() { text_season_name = transform.Find("root/title/text_title").GetComponent(); btn_questionmark = transform.Find("root/title/btn_questionmark").GetComponent