using System; using System.Collections.Generic; using asap.core; using cfg; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class AlbumPictureReviewPopupPanel : MonoBehaviour { public Button btn_close; public Button btn_mask; // public GameObject mask_empty; public TMP_Text text_left_time; public TMP_Text text_tips; public TMP_Text text_disable; public Button btn_askforfriend; public Button btn_join; public PictureItem pictureItem; int count = 0; ClubService _socialData; Picture data; private void Awake() { _socialData = GContext.container.Resolve(); pictureItem = transform.Find("root/album_photo").GetComponent(); btn_close = transform.Find("btn_close").GetComponent