using asap.core; using game; using UnityEngine; using UnityEngine.UI; public class TravelMapPanel : BasePanel { Button btn_close; GameObject tips_noopen; Transform item_wenli; TraveMapScrollViewController tvc; TraveMapDataManager mapDataManager; TravelMapCtrl travelMapCtrl; private void Awake() { Input.multiTouchEnabled = false; travelMapCtrl = GContext.container.Resolve(); mapDataManager = travelMapCtrl.traveMapDataManager; tips_noopen = transform.Find("root/tips_noopen").gameObject; tvc = transform.Find("root/ScrollView_map").GetComponent(); btn_close = transform.Find("root/btn_close").GetComponent